I just read a really interesting blog post on colour in theory from the perspective of a early Hanna-Barbera downplay painter by the name of Art Lozzi. Examples of his work on the Yogi Bear cartoon are used to explicate his tips on using colour in via the utilities of the time: namely brushes, sponges, chalk, etc. I found the bit astir a main downplay colour in (he chose “salmon” because Yogi looked good on it) peeking through other layers particularly interesting:
You can see the peach sky in the little holes in the hills where the sponge didn’t paint. This gives the effect of mixing the main BG colour in with the other colour ins in the BG and it ties them all into one harmonious colour in scheme.
This sort of “layering” to create a unified theme is certainly made easier these days with Photoshop, etc. (as pointed out in the Drawn! post that led me to this). Great stuff.
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How to delete tourists from photos
Travel-photography blog dsphotographic.com has instructions on removing pesky tourists from your otherwise album-worthy photos--and without long, torturous clone-stamp sessions.
The trick involves taking multiple, tripod-mounted shots of the same scene, the idea being that as populate move around, the spots they occupy later become "discharge." You can then use Photoshop´s layers tool to cover "new" populate with those discharge spots. The tutorial provides stepwise instructions, complete with example photos.
Brilliant! The next time you´re visiting some historic landmark or lifelike wonder, put this method to the test. The results are dazzling. It´s worth noting, too, that you don´t necessarily need Photoshop; any image-editing programme that supports layers will do. Everybody´s open-source favorite, GIMP, should do the trick. Thanks, Dhanushka! — Rick Broida

Digital PhotographyDigital PhotosImage EditingPhotoshopTop
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HowTo: Create Celebrity Faces in R6 Vegas

I just completed that in the excitement of posting astir sticking Sopranoes characters into Rainbow Six: Vegas I forgot to walk you fully through the action of creating your own celebrity in-game faces for the shooter.
This all comes via Will, who actually took the time to put my wild ruminations into practice, and DigiMask the populate behind the technology.
The beginning and often hardest ill-use it seems is finding two really good shots of the celebrity you want to face map. They need to be clean, clear, up close pictures showing a head-on and side pose.
Here are some tips for what to look for in a photo:
The image should have a neutral expression, eyes open, mouth closed. No smiling if possible.
Make sure you can see both ears in the face-on image.
Make sure the hair isn´t covering the ears or forehead.
No glasses.
You should only be able to see one eye in the side-on shot, not even part of the other, and the whole ear.
Make sure the profile faces to the left.
Even lighting with no shadows or bright highlights is important.
Once you find your celeb pics, photoshop them if necessary to get the brightness and contrast right.
Will pointed his Vision Camera at his computer screen to do the capture, which probably explains Gandolfini´s angelic glow. I´ll try to do some off of prints later this week.
Good luck and happy photo hunting. Make sure to send in any particularly good faces. Too bad Vegas doesn´t let you save multiple custom faces.

face mappingHowtokotaku labuOriginalrainbow six: vegasTopXbox 360
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